Sword Fluency: (each level increases sword skill damage by 10%)
Level 1: Roll has one more charge / Roll's cooldown reduced by 3 sec
Level 2: Gain air jump ability
Level 3: Gain air dash ability
Level 4: Gain quick slash ability
Level 5: Gain air attack ability
Level 6: Gain crescent slash ability
Level 7: Gain some ability (I have not decided yet)
Level 8: Reduce all sword skill cooldown by 20%
Level 9: Basic attack can hit projectiles back
Level 10: Immune to hit stun
Magic Fluency: (each level increases magic skill damage by 5%)
Fire (Highest Dot damage):
Fire ball
Fire Storm
Spark
Phoneix
Inferno Fire (Require Fire level 10):
Deals xxx damage, and add . The enemy hited by this spell will take xxx% more fire and ignite damage.
Ice (Slow and Freeze Enemy)
Ice shard
Freeze
Create some Colliders
Blizzard (Create xxx (which summon ice shard to xxx))
Life (Healing)
Balance of Life (Require Life spell level 1):
Consume 20% HP and Heal 6HP per second for 5 second. The effect disappear if Lunaria got
Hit by enemies.
Revive (Require Life spell level 9):
If Lunaria is dead within 10 seconds after using this spell, she will revive with 10 HP, and invincible
for 1 second.
Phoenix Blood (Require Life spell level 10, Fire spell level 5):
Burn all HP to 0 and deals 120 * (1 + percentage of HP lost) damage to all enemies nearby. Revive with
(10 + 3% * damage dealt by this spell) HP
Death (Powerful spells which consumes HP)
Balance of Life (consume xxx% HP and sent a projectile, if enemy died, heal)
xxx Consume xxx HP, then gain life steal
Dark (Highest damage but consume souls and high cooldown, maybe stack damage if killed enemy)
xxx ():
Reset cooldown and increase damage if enemy is killed by this spell
Black Hole
Trial
Light (Functional spells)
Shield (Require Light spell level 1):
The shield will reduce the next incoming damage by 50%, and hit nearby enemy by 30.
Purify (Require Light spell level 3):
Purify at most 3 debuffs. For each debuff purified, deals 40 damage to nearby enemy.
Field (Require Light spell level 5):
Create a filed around yourself which absorbs projectiles and deal damage
Teleport (and deal area damage)
Mirror (Require Light spell level 4):
Create a mirror which reflects all projectiles
Genisis (Require Light spell level 8, Dark spell level 8):
Reset cooldown for all spells