Spell Design: (This page is under construction)
Sword Fluency: (each level increases sword skill damage by 10%)
  • Level 1: Roll has one more charge / Roll's cooldown reduced by 3 sec
  • Level 2: Gain air jump ability
  • Level 3: Gain air dash ability
  • Level 4: Gain quick slash ability
  • Level 5: Gain air attack ability
  • Level 6: Gain crescent slash ability
  • Level 7: Gain some ability (I have not decided yet)
  • Level 8: Reduce all sword skill cooldown by 20%
  • Level 9: Basic attack can hit projectiles back
  • Level 10: Immune to hit stun
Magic Fluency: (each level increases magic skill damage by 5%)
Fire (Highest Dot damage):
  • Fire ball
  • Fire Storm
  • Spark
  • Phoneix
  • Inferno Fire (Require Fire level 10):
    Deals xxx damage, and add . The enemy hited by this spell will take xxx% more fire and ignite damage.
Ice (Slow and Freeze Enemy)
  • Ice shard
  • Freeze
  • Create some Colliders
  • Blizzard (Create xxx (which summon ice shard to xxx))
Life (Healing)
  • Balance of Life (Require Life spell level 1):
    Consume 20% HP and Heal 6HP per second for 5 second. The effect disappear if Lunaria got Hit by enemies.
  • Revive (Require Life spell level 9):
    If Lunaria is dead within 10 seconds after using this spell, she will revive with 10 HP, and invincible for 1 second.
  • Phoenix Blood (Require Life spell level 10, Fire spell level 5):
    Burn all HP to 0 and deals 120 * (1 + percentage of HP lost) damage to all enemies nearby. Revive with (10 + 3% * damage dealt by this spell) HP
Death (Powerful spells which consumes HP)
  • Balance of Life (consume xxx% HP and sent a projectile, if enemy died, heal)
  • xxx Consume xxx HP, then gain life steal
Dark (Highest damage but consume souls and high cooldown, maybe stack damage if killed enemy)
  • xxx ():
    Reset cooldown and increase damage if enemy is killed by this spell
  • Black Hole
  • Trial
Light (Functional spells)
  • Shield (Require Light spell level 1):
    The shield will reduce the next incoming damage by 50%, and hit nearby enemy by 30.
  • Purify (Require Light spell level 3):
    Purify at most 3 debuffs. For each debuff purified, deals 40 damage to nearby enemy.
  • Field (Require Light spell level 5):
    Create a filed around yourself which absorbs projectiles and deal damage
  • Teleport (and deal area damage)
  • Mirror (Require Light spell level 4):
    Create a mirror which reflects all projectiles
  • Genisis (Require Light spell level 8, Dark spell level 8):
    Reset cooldown for all spells